Facebook and Google: Disrupting Gaming Platforms
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I wrote about this two years ago, when I started writing the Dutch version of my book ‘A Brand New Playground’ in 2009. In my book I wanted to described the available gaming platforms like Nintendo Wii, PlayStation 3 and Xbox 360 as well as handhelds Nintendo DS and PSP. But when I dove into ‘PC platforms I noticed that a ‘PC’ as such was not the just one platform or ‘a platform in itself’. You would have ‘multiple platforms’ you could access by using a PC (or rather … the internet). Within the platform ‘PC’ I defined three segments:
1. Client based (DVD Roms)
2. Server based (DVD combined or downloadable code that you need to install combined with Server based prescriptions – paid or free)
3. Browser based (casual games on websites)
Since mobile phones and tablets can go online so easily through Wifi you have to redefine how you describe gaming platforms… now (from April on) all the new television sets will be 100% online as well offering all sorts of content, varying from the weather on demand (like an app), through YouTube-channels, Google-channels, Gaming channels, etc. etc.
In my book I mentioned that gaming consoles like the PlayStation 3 are not just gaming consoles, but portals to all the internet content there is: music, film, photo, etc. LA Times recently posted an article claiming that the Xbox is actually used more to watch other content than just games. Microsoft reports that families are spending over 80 hours monthly on content like movies (through the HBO-portal for instance) and music!
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