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    PlayStation inspired by iPhone games?

    BrandNewGame

    > We recently received a press release that PlayStation will celebrate their 15 year birthday by bringing ‘mini-games’ to the PSP-GO and PS3 game portal. Angry birds being one of the featured games (best sold iPhone game these days). They must have read the latest Distimo report where we read that most sold apps for […]

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    Games for change management presentation at Aviadrome Lelystad during the DAG meeting

    BrandNewGame

    > We show the first build of the game that GameWise is developing for Air Cargo Netherlands and Schiphol Airport at the Dutch Aviation Group event in Lelystad

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    De conversation manager at Marketing innovation

    BrandNewGame

    >Check out this SlideShare Presentation of Steven van Belleghem to learn how Social Media can be used for branding objectives! Great examples from a great – bestselling – book! De conversation manager at Marketing innovation View more presentations from steven van belleghem. The most remarkable notes according to humble me are: Word of Mouth is […]

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    Twitter: discover what's new in your world

    BrandNewGame

    > Find out how to use Twitter in the Future!

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    Diesel Kick Ass Sneakers Training center in 3D

    BrandNewGame

    > Great 3D animations to learn how to kick-ass!

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    Yoda recording for TomTom GPS – behind the scenes

    BrandNewGame

    > Tom Tom voices by Darth Vader and Yoda!

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    Walk on water (Liquid Mountaineering)

    BrandNewGame

    > This is a FANTASTIC farce! Weird enough to spread around the world! ๐Ÿ˜‰

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    Play is everywhere at Picnic 2010

    BrandNewGame

    >

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    Working hard at picnic today!

    BrandNewGame

    > Check our humble booth ๐Ÿ˜‰

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    Officially new Gran Turismo 5 Trailer 2010 HD

    BrandNewGame

    > Stunning graphics! And loads and loads of in-game branding!

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About Us

BrandNewGame develops applied games and gamification systems that help organizations to achieve set goals. We believe that change will only occur if people start to act. Actually โ€œdoing’ adds to experience and new routines. This is why our approach to developing applied games with our clients also involves ‘doing’. We start off with a GameStorm together with 6 to 8 people from you organization, followed by a GamePlay session to determine dominant motivations and compliant game mechanics. Based on these two sessions we develop a concept and a prototype. We will PlayTest that prototype and develop it until we launch the final product.

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