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    Gran Turismo 's sixth Race Challenge with Nissan

    Another brand that understands that using games to train talent can be very effective! Nissan launches their sixth GT Academy together with PlayStation.

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    The Gamified Self Part I:

    This blog is the first part of a series on the Gamified Self, a thought construct devised by me with help of my colleagues at BrandNewGame, which is inspired by games in general as well as the Quantified Self movement in particular.

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    Google’s Aprils fools’ joke – genius gamification project

    A great gamified April’s fool day joke that went viral by Google…

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    Neurensics proves positive effects of gamification on our brain

    BrandNewGame

    Neurensics is a neuromarketing research and consulting firm based in Holland, that has direct access to high-end neuroimaging techniques. Using these techniques Neurensics can measure the brain activity of potential customers, and subsequently determine the objective motives of these customers. As a result, Neurensics can provide their clients with unique insights into what customers are actually experiencing in their brains when dealing with certain images, products, advertisements, logos and games.

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    Cosplay mainstream now

    BrandNewGame

    The world is changing. Constantly of course, but faster and faster so it seems, especially in my world – the (applied) games and gamification world. Where we were ashamed to call ourselves ‘gamer’ five years ago, geek-chic is becoming more and more an accepted ‘style’. Maybe also because of the silicon valley billionaires like the […]

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    Gamification: Carrots and Sticks don't work!

    BrandNewGame

    As stated before and proven over-and-over again: reward and punishment do not work when trying to motivate people to change their behavior. MIT did research and Daniel Pink states it in his book Drive, check out the video below for the essence of his findings in ten minutes. Research shows that if you wish to […]

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    Serious games proven effective as a learning tool

    BrandNewGame

    Gamification and serious games are the next trend after social media. This scientific report proves again – the effectiveness of this fun and effective tool to teach!

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    How NOT to rip off players in F2P games

    BrandNewGame

    Recently, I downloaded another ‘free to play’ game for iPad. I thought I would give it another try after being disappointed a lot of times, by poor gameplay or cheap ‘engagement’/payment -tricks. And also because I was looking for a decent tactical / strategy game. So what do you do when you’re looking for a […]

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    99 Bricks 'Wizard Academy'

    When Tetris meets Jenga… what do you get? Check out this awesome game ’99 Bricks: Wizard Academy’ made by Weirdbeard. Yep the same guys that developed those successful games for BelCompany and the two latest projects we did for Ziggo… Check out the trailer below and download it soon from the iOs store…

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    BrandNewGame – Project overview in less than 5 minutes

    This is how we apply gamification and serious games for projects initiated by our clients!

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About Us

BrandNewGame develops applied games and gamification systems that help organizations to achieve set goals. We believe that change will only occur if people start to act. Actually “doing’ adds to experience and new routines. This is why our approach to developing applied games with our clients also involves ‘doing’. We start off with a GameStorm together with 6 to 8 people from you organization, followed by a GamePlay session to determine dominant motivations and compliant game mechanics. Based on these two sessions we develop a concept and a prototype. We will PlayTest that prototype and develop it until we launch the final product.

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