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    Apology by LÉGO® – Humour – Excuses de LÉGO

    BrandNewGame

    > There was a complaint by a French guy about hurting his feet every time he walked in his childs room at night and he represented 347.000 parents in France (LEGO Fans as well). In this short film, LEGO responded and apoligizes in a very funny way. This is how brands should use social media […]

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    Philips Cinema – Parallel Lines – Official Trailer

    BrandNewGame

    > Cool contest by Philips Parallel Lines. Five directors from the Ridley Scott school made five different shortfilms from a few lines of dialogue only. Now they asked consumers to create a film with the same briefing… check the channel on Youtube to watch the results…

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    Flakboy 2 Extended video by Spilgames

    BrandNewGame

    > You have to feel sorry for this little blue guy!

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    Resistance 3 – Teaser Trailer (Gamescom '10)

    BrandNewGame

    > Great cinematic trailer… I saw Campbell soup! 😉

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    Professor Longhair, Big Chief

    BrandNewGame

    > Impressive street running – compare this to games like Mirror’s Edge and Assasin’s Creed!

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    Jeroen de Bakker en Mary Hoogerbrugge about Brand Programming [Dutch only – sorry]

    BrandNewGame

    >Jeroen de Bakker en Mary Hoogerbrugge over Brand Programming from MGvandenBroek on Vimeo.

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    DJ Hero 2 Tiësto Trailer

    BrandNewGame

    > DJ Tiesto (The Netherlands) features in the new DJ Hero game: DJ Hero 2…

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    Deadmau5 – Faxing Berlin

    BrandNewGame

    > Relaxing sounds and visions for the weekend!

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    Swedish House Mafia – One (Your Name) feat Pharrell – Official Video

    BrandNewGame

    > A very cool clip!

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    Building the Marketing Plan: A Blueprint for Start-ups

    BrandNewGame

    >Quite an extensive presentation how to build a marketing plan, but perhaps interesting for startup gamecompanies… Building the Marketing Plan: A Blueprint for Start-ups View more presentations from HubSpot Internet Marketing.

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About Us

BrandNewGame develops applied games and gamification systems that help organizations to achieve set goals. We believe that change will only occur if people start to act. Actually “doing’ adds to experience and new routines. This is why our approach to developing applied games with our clients also involves ‘doing’. We start off with a GameStorm together with 6 to 8 people from you organization, followed by a GamePlay session to determine dominant motivations and compliant game mechanics. Based on these two sessions we develop a concept and a prototype. We will PlayTest that prototype and develop it until we launch the final product.

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