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    The Annoying Orange in Pac-Man

    BrandNewGame

    > It’s stupid and annoying, but REMARKABLE! 🙂

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    Will Android beat iPhone in the future? 50 Games in this video

    BrandNewGame

    > A lot of voices in the market predict Android will outrun Apple in the future since it’s an operating system available on all kinds of mobile phones (HTC, Samsung, etc.). One reason being that it is ‘completely’ open-source and developers will have less barriers to develop cool content. The future success however all depends […]

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    GDC 2010: Billions, Save Them All Social Game Teaser

    BrandNewGame

    > A cool teaser for a cool gameconcept thanks to innovative engine use. Is this the future of social games on Facebook?

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    Pulse: The Game trailer – Dutch DJ Ferry Corsten's music in a game

    BrandNewGame

    > target=”_blank”

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    Free e-Book !

    BrandNewGame

    Feel free to download (for free) my book through www.brandnewplayground.com and let me know what you think!

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    Cool art from dannaz.com

    BrandNewGame

    > Just passed this gallery in utrecht. Nice artist collective

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    Nintendo 3DS Hands-On Coverage

    BrandNewGame

    >Nintendo presents the 3DS during E3… 3D without using glasses!

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    PCMag: iPhone 4 Hands On

    BrandNewGame

    > Waiting just another 4 weeks to get hold of the new iPhone!

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    E3: Live from Microsoft's Kinect and New Xbox 360 Unveiling

    BrandNewGame

    >Microsoft Xbox Project Natal is renamed to Kinect!

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    E3 2010 Microsoft Press Conference – Part 1

    BrandNewGame

    > And Microsoft Xbox press conference of the E3…

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About Us

BrandNewGame develops applied games and gamification systems that help organizations to achieve set goals. We believe that change will only occur if people start to act. Actually “doing’ adds to experience and new routines. This is why our approach to developing applied games with our clients also involves ‘doing’. We start off with a GameStorm together with 6 to 8 people from you organization, followed by a GamePlay session to determine dominant motivations and compliant game mechanics. Based on these two sessions we develop a concept and a prototype. We will PlayTest that prototype and develop it until we launch the final product.

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