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    Mirror's Edge

    BrandNewGame

    >It’s stunning! a game about free running…

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    Amazing Throwing Knife kill in Call of Duty: Modern Warfare 2

    BrandNewGame

    >

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    Some more Friday fun on Thursday 'college gamer humor'

    BrandNewGame

    > See more funny videos and funny pictures at CollegeHumor.

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    Tetris Techno song – love the 90's HAKKEN!

    BrandNewGame

    >

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    Pre-paid cards to buy ingame content

    BrandNewGame

    > Copied largely from http://www.gamasutra.com Social game developer Zynga announced that its prepaid game cards for titles like FarmVille and Mafia Wars are now available at several major U.S. retailers, including 7-Eleven, Inc., Best Buy, GameStop and Target. The $10 and $25 cards, which offer an alternative way of buying in-game goods (e.g. virtual furniture, […]

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    Red Vs. Blue Relocated part 2.

    BrandNewGame

    > Why not share another one! -> watch part 1 first… (below) 😉

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    Red Vs. Blue Relocated part 1.

    BrandNewGame

    > For the Nerds that LOVE this show just as much as I do: NEW EPISODES! A comedy show designed in the HALO world…

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    Absolut overraded: I am here!

    BrandNewGame

    >Over hyped? I watched the short film ‘I am here’ by Spike Jontze (sponsored by Absolut Wodka) yesterday evening and must say I was somewhat disappointed. Sure it’s a great and innovative way to show how consumers related to the internet might end up (uploading data in our heads through a socket in the wall) […]

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    Dove make-over and Photoshop till you die…

    BrandNewGame

    > A very true video by Dove, very confronting…

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    Xbox 360 Project NATAL – Official E3 First Look

    BrandNewGame

    > The first examples of how motion controlled gaming can really enhance and uplift family play following in Nintendo Wii’s footsteps.

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About Us

BrandNewGame develops applied games and gamification systems that help organizations to achieve set goals. We believe that change will only occur if people start to act. Actually “doing’ adds to experience and new routines. This is why our approach to developing applied games with our clients also involves ‘doing’. We start off with a GameStorm together with 6 to 8 people from you organization, followed by a GamePlay session to determine dominant motivations and compliant game mechanics. Based on these two sessions we develop a concept and a prototype. We will PlayTest that prototype and develop it until we launch the final product.

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