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    Whip Will!

    BrandNewGame

    > I ran into picture I took on my vacation in 2010 in Tampa. Check out this streetname…’Whip poor Will’… it’s sad and funny at the same time! A tipical ‘Friday-Fun’ picture… one day early… [and totally off-topic I know] Bart

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    Students in USA are messaging 3 hours per day!

    BrandNewGame

    >I was surprised recently that big telephone companies like Vodafone and KPN (The Netherlands) didn’t foresee the fact that apps could gradually make certain functions of their business proposition redundant. To name one example: texting / messaging. Since Whatsapp (do we still remember Budweiser’s Wassup) telephone companies are loosing loads and loads of turnover…And it […]

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    Dragon Collection on Gree played by 8 million people!

    BrandNewGame

    > You have to watch this video twice I guess (if only to understand the great narrator… in Japanese), but I read a news item last week that Konami, one of the bigger publishers in the world with games like This is Football, ended this fiscal quarter with a good profit thanks to their social […]

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    1st run with Runkeeper

    BrandNewGame

    >I’ve been using Nike + running shizzle for some time now, but a friend said I really had to start running with Runkeeper and I must say, I think it beats the hell out of Nike +… Here’s my first run! Running Activity 6.26 km | RunKeeper Gamification is ON!

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    GetGlue – Gamification or just Badges…?

    BrandNewGame

    > Do you guys know GetGlue? I saw a friend of mine was using it (on Facebook). It’s another example of ‘gamification’ or rather ‘badgification’. This tool rewards you for sites you visit, books and movies you buy, etc. It’s a pity most gamification concepts don’t come across just rewarding people with points and badges. […]

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    Mobile Gaming Report – Thanks to Distimo

    BrandNewGame

    >Our friends at Distimo, a research company in Utrecht – The Netherlands, just released a 27 pages report about the mobile gaming market. These slides are the highlights, in my opinion.  The major findings are: • Games are still the most popular downloads for Phones, whether paid or free  • The average selling price of […]

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    German Gaming Market grows 6% to 4,6 billion euros!

    BrandNewGame

    >Thanks to Peter Warman from Newzoo, an update on the German Market in just 1 infographic, for all my American and English readers. 😉 The US market declined somewhat last year (3%) as did the UK Market (1%). Thanks for the additional information to Gamasutra!

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    Angry Birds Cinematic Trailer

    BrandNewGame

    > For people that never wondered why the birds are angry … here’s the trailer of the original game… A movie is in the making, so that should add even more emotion to the gameplay experience 😉

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    Diesel Island National Anthem

    BrandNewGame

    > Diesel is starting their own Island to create a better world. The first ‘real’ place they will actually start their new country is within the world of PlayStation Home – the virtual social network of Sony PlayStation. This is what Diesel believes: “We, at Diesel, have a stupid dream. What would it be like […]

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    iPad 2 AirPlay Mirroring Hands On WalkThrough By AppleNApps.com

    BrandNewGame

    >Apple TV meets Wii-U controller functionalities through iPad… I found this out today, through a friend of mine at Crossmarks (thanks Marc). It’s quite amazing how the iPad can be used as a controller for all your Apple content, especially for games (then scroll / fast-forward to 2:28 minutes in the video). iPlay Mirroring offers […]

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About Us

BrandNewGame develops applied games and gamification systems that help organizations to achieve set goals. We believe that change will only occur if people start to act. Actually “doing’ adds to experience and new routines. This is why our approach to developing applied games with our clients also involves ‘doing’. We start off with a GameStorm together with 6 to 8 people from you organization, followed by a GamePlay session to determine dominant motivations and compliant game mechanics. Based on these two sessions we develop a concept and a prototype. We will PlayTest that prototype and develop it until we launch the final product.

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