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    Laat met je merk spelen te koop in Kluwer Shop! [Dutch only sorry]

    BrandNewGame

    >Vandaag een mooi artikel over Gamification in het Parool. Daarom even een doorverwijzing naar de verkooppunten waar mijn boek verkrijgbaar is. Mijn boek ‘Laat met je merk spelen’ is te koop via Bol.com, Managementboek.nl en de Kluwer Webshop. Uiteraard ligt het ook bij Selexyz en de betere boekhandels. De gratis samenvatting kun je HIER downloaden […]

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    iCade! – Arcade control for iPad

    BrandNewGame

    >This is ‘Da Bomb’ for all you arcade-classics game lovers and Atari fans. As most of you know, I used to work for Atari over a decade ago and this surely brings back memories! Check out this Arcade-control hub for iPad! Together with all your favorite classic Atari games (The app is called ‘Atari Greatest […]

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    PlayStation 3 sells art and arthouse movies

    BrandNewGame

    >Content is King says John de Mol from Talpa. Talpa and Sanoma Media recently bought three Dutch Television stations (SBS, Net 5 and Veronica). Content is King has been proven by iTunes. Even though some songs only sell about a thousand times, if your media library consists of hundreds of thousands songs (apps, books, games, […]

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    PlayStation 3 has sold over 50 million units

    BrandNewGame

    >After the announcement from Sony PlayStation a few months ago that the PlayStation 2 console sold over 150 million times, they reported last week that the PlayStation 3, their latest – and according to some experts last home-play console – sold over 50 million times. PlayStation Portable (PSP) has sold 68 million units Year to […]

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    Playtime (Speelkwartier) by BrandNewGame, Flavour & Spil Games

    BrandNewGame

    > Spil Games, Flavour and BrandNewGame joined forced in The Netherlands to organize an event to enlighten brands and organizations about how games can be used to achieve marketing goals. The event is in Hillywood (Hilversum – The Netherlands) on the 19th of May from 14:00 hours. Bart Hufen (BrandNewGame) will explain more about the […]

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    Nature revisited…

    BrandNewGame

    > Real or Sur-real? The Mountain from Terje Sorgjerd on Vimeo.

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    PeopleBrowsr's Brief Cartoon Study Of Social Influencers

    BrandNewGame

    >Very nice way to tell a story about social media throughout the past five years: through cartoon images! Great work by Adam Long and PeopleBrowsr ! PeopleBrowsr's Brief Cartoon Study Of Social Influencers View more presentations from PeopleBrowsr.

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    Big In Japan – Alphaville Please donate for Japan!

    BrandNewGame

    > I was just watching the Dutch TV and saw a fantastic concert put together to help people in Japan. Us Dutch people are always complaining about our country and people living in Holland, but it’s AMAZING what we put together in such a short time. To all my Dutch readers, please show your gratitude […]

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    Social Media Research – an annual report from Michael Steizner

    BrandNewGame

    > This presentation gives an insight on the most relevant social media used in USA. It’s about Search, Tools, Services, Lead generation and investment in social media like Twitter and Youtube from a brand-perspective. Social Media Marketing Industry Report 2011 from Michael A. Stelzner on Vimeo. More information on http://www.socialmediaexaminer.com

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    Fiat uses game mechanics to reduce CO2 emission

    BrandNewGame

    >Did you see the Fiat Ecodrive system? It’s real cool! Check the video to see how it works! There is even a ‘EcoVille’ (comparable to Farmville in a way 😉 where the top 500 eco-friendly drivers are listed! You can compare your results to friends, your country and even the world! This is a FANTASTIC […]

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About Us

BrandNewGame develops applied games and gamification systems that help organizations to achieve set goals. We believe that change will only occur if people start to act. Actually “doing’ adds to experience and new routines. This is why our approach to developing applied games with our clients also involves ‘doing’. We start off with a GameStorm together with 6 to 8 people from you organization, followed by a GamePlay session to determine dominant motivations and compliant game mechanics. Based on these two sessions we develop a concept and a prototype. We will PlayTest that prototype and develop it until we launch the final product.

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