Video Game Players Are Gamers for Life, says EMA

>Industry Gamers

Sorry for stealing this message directly of the above website…

Posted July 27, 2009 by James Brightman

The video game industry in the U.S. and on a global scale has seen tremendous growth in the last several years. Not only have new players joined our ranks thanks in part to Nintendo and the Wii, but older gamers who have been playing since childhood continue to purchase and play games.

The Entertainment Merchants Association (EMA) has released its 2009 Annual Report on the Home Entertainment Industry and found that “consumer turnover in the video game market is exceedingly low. Older gamers continue to be engaged by video games, rather than dropping out and being replaced by a new generation. Once a consumer decides to play video games, they continue to play for life – adding to the growing number of gamers worldwide.”

EMA said that 68% of all American households are now playing video games. Total industry sales jumped 19% to almost $23 billion in 2008, and if consumers aren’t buying video game software or hardware, then they’re renting. Video game rentals for 2008 totaled $541 million, which was up eight percent over 2007.

By comparison, rentals and purchases combined of DVD and Blu-ray discs totaled just $22.4 billion last year. DVD and Blu-ray sales totaled $14.9 billion (down 8%) while rentals remained flat at $7.5 billion. It’s clear that video games are driving home entertainment.

Other tidbits worth noting from the report include the growth of Blu-ray and digital downloads. Blu-ray discs accounted for 3% of consumer disc spending in 2008 ($750 million, up from $170 million) and are projected to reach half of consumer disc spending by 2013. Meanwhile, consumer spending on Internet downloads jumped 15% to total $141.8 million last year, and online subscription rental services (like Netflix) are now 25% of the market. EMA noted, however, that “the rental market continues to be dominated by traditional brick-and-mortar rental stores, which had 69% of the rental market in 2008.”

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Projection on Buildings on Vimeo

>Projection on Buildings on Vimeo

Projection on Buildings from NuFormer Digital Media on Vimeo.

Another example of real life and virtual world blending together, but then the other way around…

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Perpetuum Jazzile – Africa (live, HQ)

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This video has NOTHING to do with Gaming and Branding, but my best friend just send me this link. If you like the song Africa by Toto check this out – it’s amazing!

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Pattie Maes: Unveiling game-changing wearable tech – The Sixth Sense!

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I posted a message a while ago about augmented reality. Here are some more examples what you can do with it… The Sixth Sense!

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Dutch Government supporting gaming industry 3 years

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2g@tthere Dutch Games go Global
Major Participation of the Dutch Gaming Industry at the GDC – The Worlds Main
Meeting Point for the Gaming Industry.
Dutch Game Developers have become Masters in building International Illustrious Games. On account of Continuing Growth the Dutch Government has Anchored a three year commitment supporting International Expansion and Profiling the Dutch Gaming Industry.
“2g@tthere” Dutch Games Go Global” is a Collaboration of the Dutch Government, various Industry Representatives, Regional and National Governments, Knowledge Institutes and the Industry. “2g@tthere” Dutch Games Go Global” will make its first international appearance with the Holland Pavilion at the GDC 2009 in San Francisco.

Gaming: Alive and prosperous in Holland
As a Small and Enterprising Country Holland has always been very Internationally Oriented. Dutch Game Industry has profiled itself Globally and Prominently in the Last Decade. Dutch Game Developers have proved themselves to be Top Players in the Gaming Industry.

Dutch Industry Facts
Even the Dutch themselves are pretty hooked on Playing: 72% of the Dutch population spend 4.9 hours per week playing games. The Dutch Gaming Industry has a Growth Rate that is 50% higher than any other Industry in Holland. Approximately 250 Organizations and 2500 Individuals are involved in the Dutch Gaming Industry. The estimated Market Value of the Dutch Gaming Industry will represent 350 Million Euro in 2012
The Next Step Since the GDC is the Main Meeting Point of International Game Developers, Partners and Publishers, the Representation of the Dutch Gaming Industry at The GDC 2009 is a Solid Sequel in their Ambition to Conquer the Gaming Industry.

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Picasa-webalbums – Drop Box – Drop Box

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Picasa-webalbums – Drop Box – Drop Box



According to Brands & Gaming (Palgrave, 2006) there are 16 ways to involve your brand with gaming.
I challenge you to find some new ones!

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Creative Labs Fatal1ty Gaming Headset

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Funny to see a review of 5 minutes about a pair of Headphones! What made me post this message is the fact that they’re called Creative Labs Fatal1ty headphones. Fatal1ty is propably the first game celebrity in the world, active since 1995 as a professional gamer, mostly on first person shooters. After 15 years of professional gaming and sponsorships he’s got his own endorsed products! 😉 Who ever expected that!

Signing off…

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Command & Conquer 4 Announced!

>Shared via AddThisThe next Command & Conquer game has been announced using all kinds of social media. They have their own facebook and Twitter page for gamers to follow. Also there is a competition asking consumers to come up with the new title for command & conquer 4. Mine would be: Tiberium Showdown! Let’s wait and see what it will be….


Command & Conquer 4

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ESA_EF_2009.pdf (application/pdf-object)

>ESA_EF_2009.pdf (application/pdf-object)


Some interesting facts about the in-game advertising industry written in an independent report by the ESA.

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Mindshare Netherlands – Het Wereldwijde Media Netwerk – OLA Waterspelen

>Mindshare Netherlands – Het Wereldwijde Media Netwerk – OLA Waterspelen (Dutch video – sorry). An impressive case by Ola. The waterolympics. Where children could compete in reallife playing various games in and around water to promote the non-fat icecreams by Unilever. Great results as well and great brand engagement if you ask me! I would love to give advice how you can translate this experience into an online portal of minigames inspired by this real life (yearly?) event.

Shared via AddThis

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