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This is a great example of how authenticity and a genuine good product (her voice) can lead to world fame these days!
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This is a great example of how authenticity and a genuine good product (her voice) can lead to world fame these days!
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If even he is a gamer? Who is NOT playing games these days?!
Average profile of gamers, once more: 35 years old, both male and female (50-50)…
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Daily News – Study: More Brand/Product Awareness From In-Game Advertising – TAXI: The Global Creative Network
Shamelessly copied from www.designtaxi.com:
03 Nov 2009
NeoEdge, the leading total solution provider of advanced digital media services in casual games for the PC, announces the publication of a study conducted by Frank N. Magid Associates to examine techniques to maximize advertising effectiveness within online casual games.
The study, fielded this year, utilized a control and exposed methodology and included a sample of more than 3,000 U.S. game players on the NeoEdge video advertising platform who were exposed to video advertisements from a leading online retailer. The research shows that video advertising displayed during gameplay sessions results in 5X increases in brand awareness and 3X increases in new product awareness. This is particularly compelling for companies seeking to reach the female market as 63% of the game players on the NeoEdge platform are women.
With the growing size and impact of casual gaming as an entertainment medium and the increasing importance of online video advertising as part of media buys, this study was commissioned to help advertisers better understand how to maximize the effectiveness of their online advertising dollars within the context of online casual games.
Dan Servos, CEO of NeoEdge said, “Previous studies have proved the deep level of engagement and positive emotional reinforcement that online casual games deliver. We wanted to conduct a study that would validate for advertisers the power of combining the uniquely engaged and receptive audience of our casual gamers with a television like, interactive video advertising solution delivered online. Clearly, online video ads shown using the NeoEdge platform during casual game play have a tremendously positive impact for brands. In fact we’ll guarantee it.”
NeoEdge provides the only digital media services platform that dynamically, safely and securely inserts high performing full-screen video mid-roll ads, overlay ads and sponsorship elements during premium gameplay.
The NeoEdge services platform also generates valuable, loyal consumer communities through sponsored social rewards in existing casual download and online flash games. Third party research, rich analytics & repeat advertiser campaign results demonstrate that NeoEdge delivers the best brand engagement performance available in the online game market today.
Read NeoEdge / AG articles on Taxi
* Study: More Brand/Product Awareness From In-Game Advertising
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Can you guess which TV hit series I mean?
Crockett’s Theme (Miami Vice)
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Instead of Idols, Amerika’s Next Top Model, The Greatest Dancer, The Best Ice-Skater, Musical Star or Celebrity Chef… here’s the Celebrity knockout for: THE BEST FIRST PERSON SHOOTER GAMEHERO!
Have a look if you have 11 spare minutes…
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Fact #1: In-game advertising is thriving.
Industry reports indicate that in-game advertising will continue to rise with research from Screen Digest estimating the global in-game advertising market will reach $1 billion by 2014.
Fact #2: Gaming connects brands to valuable audiences.
Gaming is one of the fastest growing global entertainment forms and marketers recognize the unique opportunities it presents to reach the holy grail of advertising – the elusive male 18-34 demographic who spend less time watching TV and more time playing video games.
Fact #3: In-game advertising works.
Research in North America indicates that in-game advertising is a highly successful medium for brands. Since 2006 Interpret Research and Nielsen Research have conducted over 80 studies across more than 30 clients’ campaigns in 15 different industries on the Massive network. Using the data collected from this research we’ve created in-game advertising norms on brand recommendations and recall. We’ve continuously seen positive trends on these norms and 2009 is no different:
* Average brand recommendation lift scores are currently 29% ahead of the 2008 norms.
* 72% of gamers recall seeing ads for brands in-game – a 20% increase in average ad recall from a year ago.
* 65% of gamers agree that in-game ads stand out more compared to other forms of advertising (online, print, TV), an 18% increase from 2008.
Fact #4: In-game advertising is measurable, inexpensive and easy to do.
As with other forms of digital advertising, in-game key metrics available to advertisers include reach and impressions, time and duration of exposure, day part and geography. For the second consecutive year, ad impression processing and reporting across the Massive network has been accredited by Interactive Media Services Group Ltd. Massive was the first in-game advertising network to undergo a third party audit process and we remain focused on responding to market needs for more accountability. The industry is focused on driving the development of standards in collaboration with the IAB Games Committee to drive this progress and have just released In-Game Advertising Measurement Guidelines.
Fact #5: Gamers like it.
In order for an ad to be incorporated into a game, the ad needs to enhance the entertainment value of the overall game experience, never detract from game play, and add realism to the game – meaning, ads in games are integrated in locations where one would expect to see ads in real life. Our process of integrating ads is done with gamer satisfaction being the most important criteria, and Massive makes sure that every new in-game ad goes thru extensive testing with gamers prior to placement.
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