FEED: The Razorfish Digital Brand Experience Report 2009 Key Findings

>Some nice insights by Razorfish about Social Media

Posted in consumer, Presentation, Research | No Comments »

Logic + Emotion: One Year Later

>Super interesting presentation about social media and digital interactive consumer behaviour!

Posted in consumer, Presentation | No Comments »

Brand New Game Digital Interactive Branding

>The latest insights on Digital Interactive Branding using the CoCha model as a tool to develop an interactive branding strategy within the renewed media landscape.

Posted in consumer, inspiration, Presentation, Social media, Trends | No Comments »

Gamer demographics in just 1 picture

>


Due to clowdy wetter, we decided to take the afternoon off the piste… so I have time to post some stuff! 😉

This kind of sums it all up…

Posted in consumer, Research | No Comments »

Social Media ROI: Socialnomics

>

Posted in consumer, Presentation, Social media | No Comments »

Nielsen Research past 6 months Console Gaming

>

Nielsen

Nielsen video game data released today shows that Video Gamers are playing more this summer than last. Total video game console usage minutes in June 2009 went up 21% from the the previous June. The average console gamer played 768 minutes on consoles during this year’s June reporting month.

Other notable trends from June 2009 show:

* Video game consoles are not just being played by kids – just under 50% of gameplay came from adults 18+
* Teenagers 12-17 have the largest percent of play, which accounted for 25% of gaming in June
* Xbox 360 and PS2 are now neck and neck in terms of minutes played per month, yet June data shows Xbox 360 is the most active console, with the 6-month trend show Xbox 360 with the highest active users

* PlayStation consoles tend to be more gender neutral than other consoles. Xbox 360 continues to skew more male and Wii continue to skew more female.

* More Americans are playing the newer consoles. Nielsen data shows that current generation consoles, such as Xbox 360, PS3 and Wii, made up 50% of total share of minutes in June 2009, while last generation consoles, such as Xbox, PS2 and Gamecube, made up only 31% of total minutes. Use of older gaming consoles (PS One, Atari 2600, Nintendo 64, Sega Genesis, etc.) made up the 19% balance of usage minutes for the month.

Posted in consumer, Research | No Comments »

LEGO Club TV : BrickWorld part1

>


Perhaps not (just) digital gaming, but Lego has an extensive gaming community on their website as well, besides Lego Factory – an interactive application with which you can create your own favourite structures! It’s amazing!

Check the website here http://www.lego.com/en-US/default.aspx

Posted in Advertising, consumer, Social media | No Comments »